Roadmap
We do not want to overpromise and underdeliver. That is why our roadmap has a focus on the short term plans – items we are currently working on. That doesn’t mean we don’t have a long term vision, but it does mean that rather than hyping up what we will achieve “soon”, we want to give you transparency on what we are actually doing: which is creating an awesome game!
DONE
- Form hackathon team
- Draft concept
- Create login in Upland Sandbox
- Create upx payment/resolve in Upland Sandbox
- Pull data for first neighbourhood environment (Avalon Park, Chicago)
- Write code for Blender to process neighbourhood data and assets
- Applying for Ready Player Me developer studio
- Pull Ready Player Me avatars into Unreal Engine
- Load Avalon Park into Unreal Engine
- First version multiplayer gameplay
- Add score counter and timer
- Add first version mini map
- Create game trailer
- Create pitch deck for hackathon
- Present Block Raiders at Upland Genesis Week in Vegas
- Planning / accounting for hackathon grant
- Hire an extra Unreal Engine developer
- Create social media accounts
- Retarget Ready Player Me movement in Unreal
- Randomizing coin spawn
- Create a renewed game lobby
- Automation code for pulling maps directly into Unreal Engine
- Add hoverboards
- First team gameplay tests
- Create first set of Upland layer 1 assets
- Add "Battle Royale" circle
- Restructure the dev team
- UI/UX menu design
- Establishing basic Upland gamelink
- Opening the Discord for the playtesters
- Website team update (new dev additions)
- Opening up for first closed alpha play tests
IN PROGRESS
- Integrating the Upland/UE gamelink into UE project
- Testing UPX deposit system
- Working with Moonunit to improve the Upland/UE gamelink
- Small fixes UI/UX
- Tutorial creation for playtesting
- Developing the XP points collection mechanic
- Manufacturing first season 3D assets in Upland
- Exploring integration map asset functionality
- Exploring integration wearables functionality (on hold until added into Upland escrow)
- Get approval from Upland on all IP
- Bug fixes and additions to the game based on live alpha testing
What's next?
Hackathon
Creating first version of multiplayer gameplay to present at the Upland Genesis week for the Innovation Hackathonn.
Closed Alpha
Developing a more sophisticated alpha game (basic multiplayer version) and run play tests to optimalize. Closed Alpha 0 and Closed Alpha 1.0 will happen during the Upland Genesis Week of 2024.
Open Alpha
Go live with our first game mode, the basic multiplayer game - aimed at the FUN mechanic of exploring / competing for UPX in a new 3D perspective on Upland.
Beta Development
Based on alpha results and community feedback, decide which features have priority: layer one asset rental for advertisement, single player mode, node mode, improved graphics, extras, functionality for wearables, etc.
Expand Beta Development
Our ideas are endless, but the base game needs to run smoothly. Further developments that we plan to develop once we are at that stage are: node environment expansions, inside building experiences, game boosters and boobytraps, extra game modes, exclusive tournaments, partnerships, adventure modes, etc.